140200 = Main Dialog Font. (16x16, VWF) 
 
15F200 = Shaded battle and Menu font. (8x8) 
 
167200 = Menu Font. (8x8)

// Compressed Font
Block $0F8000 [ SNES offset ], file 1

// Title graphis, text, and maps
Block $128000 [ SNES offset ]



//---------------------------------//
// Text routine notes.             //
//---------------------------------//
This game uses a scripting engine in which the text is
embedded within. It builds pointer tables on the fly [ GREAT! ]

The bad thing is, it can leave a text string and execute
code and return to the text again! On the fly!!!

Keep in mind when recompiling this code: 
$FEFF -> ends text PERIOD!

$FF   -> Halts text to POSSIBLY give control back to the
         scripting engine. Text can continue or be stopped.

$FEFF, $00 = end text and leave script called.

$FF, $00 = halt text [ if -> $00 next, stop script, MAYBE ]